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Earthborn

In the realm of Sulidar, where wild magic courses through the arid deserts, the Earthborn emerge as a remarkable race. Born of the very essence of the earth itself, they embody the raw power and stability of the land.   Earthborn possess a striking appearance, their skin is made out of rich soil, sand and solid rocks, ranging from deep browns to earthen grays. Their hair, like tendrils of moss or strands of precious minerals, cascades in natural patterns, mirroring the rugged beauty of the desert landscape. Their eyes, often shimmering with flecks of gem-like colors, hold a depth that hints at ancient wisdom.   Endowed with a deep connection to the earth, they possess an innate affinity for the wild magic that permeates their desert home. This connection grants them the ability to manipulate and shape the very ground beneath their feet. They can summon earthen barriers for protection or even meld with the earth itself, becoming one with the terrain.   As guardians of the desert, Earthborn are known for their unwavering resolve and unyielding strength. They endure the harshest of conditions, their bodies seemingly impervious to the scorching sun and biting sandstorms. Their resilience and grounding presence make them natural leaders and protectors, guiding others through the treacherous wilds.
ability score increase: Your Constitution score increases by 2, and your Wisdome score increases by 1.
age: Earthborn mature at about alot slower then humans and reach adulthood in their first century. They live to an age around 600 years. Yet some rare cases live well over that.
alignment: Independent and self-reliant, Earthborn tend toward a neutral alignment.
Size: Medium
speed: Your walking speed is 25 feet.
Languages: Your character can speak, read, and write Common and Primordial
race features:
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.   Stone Skin: When not wearing armor your AC is 10 + your Dexterity modifier + your Constisution modifier.   Earth Walk: You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.   Merge with Stone: You know the Blade Ward cantrip. You can cast it as normal, or as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
  • Starting at 5th level, you can cast the Meld into Stone spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can’t do so again until you finish a long rest.
  • Constisution is your spellcasting ability for these spells when you cast them with this trait

Race Description

Earthborn are known for their sturdy and resilient nature, reflecting the stability and endurance of the earth itself. They exhibit physical traits that resemble their elemental heritage, such as rocky or earthen skin, solid features, and a strong build. These characteristics grant them natural resistance to physical damage and an innate ability to manipulate and control earth and stone.   Their deep understanding of the desert's secrets make them invaluable allies. Whether as stalwart warriors, wise sages, or skilled geomancers, Earthborn bring stability and balance to their adventuring parties, capable of both protecting their allies and unleashing devastating attacks on their foes, ensuring survival in the face of the untamed magic that surrounds them.   Overall, Earthborn bring a sense of wisdome and resilience to the table. Their abilities to manipulate earth, their natural conection to the desert lands, and their sturdy nature make them a formidable and intriguing race for adventurers to embody.

Created by

Kiiro.

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Race/Species

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