Goblin Casting
Be a Goblin, Hobgoblin, or Bugbear
Bugbear Casting
Ability score Increase. Increase your Intelligence, Constitution, or Strength score by 1
Surprising Stratagem. (The feature replaces the Surprise attack feature)
You may take the Grapple action as a bonus action. If you succeed on your athletics by more than 5 the target is also
Restrained
You may take the Shove action as a bonus action. If you succeed on your athletics check by more than 5 the target is knocked
prone
You may make an extra attack as a Bonus action. If you beat the creatures AC by more than 5, they take an extra 2d6 of damage.
You can use this feature a number of times equal to your proficiency bonus
Goblinoid Legacy
You know the
Green Flame Blade or
Booming Blade cantrip. When you reach 3rd level, you can cast the
Zephyr Strike spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast
Blur once with this trait and regain the ability to do so when you finish a long rest. Intelligence or Constitution is your spell-casting ability for these spells.
Hobgoblin Casting
Ability score Increase. Increase your Intelligence, Constitution, or Charisma score by 1
Improved Fey Gift. (The feature replaces the Fey Gift feature)
You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Starting at 3rd level, choose one of the options below each time you take the Help action with this trait:
Hospitality. You and the creature you help each regain a number of hit points equal to 1d8 plus your proficiency bonus.
Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn. In addition, your movement does not provoke opportunity attacks.
Curiosity. The creature you help regain a spellslot up to your proficiency bonus halved (rounded up).
Spite. The next time the creature you helped hits a creature with an attack, that creature is
Baned for a number of rounds equal to your proficiency bonus
Goblinoid Legacy.
You know the
Guidance cantrip, casting it is only a bonus action for you. When you reach 3rd level, you can cast the
Command spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast
Aid once with this trait and regain the ability to do so when you finish a long rest. Charisma, Intelligence or Constitution is your spell-casting ability for these spells.
Goblin Casting
Ability score Increase. Increase your Intelligence, Constitution, or Dexterity score by 1
Improved Nimble Escape. (The feature replaces the Nimble Escape Feature)
You may take the Dodge, Disengage, Dash, Or Hide action as a bonus action on your turn.
When you take the Dash action as an action, You may increase your movement speed by 10
When you take the Disengage Action as an action, You may gain a number of temporary hit points equal to your level
When you take the Dodge action as an action, You may expend a hit die and heal for that amount
When you take the Hide action as an action, You may make your
Stealth check at advantage
Goblinoid Legacy
You know the
Firebolt cantrip. When you reach 3rd level, you can cast the
Chromatic Orb spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast
Dragon's Breath once with this trait and regain the ability to do so when you finish a long rest. Intelligence or Constitution is your spell-casting ability for these spells.