Martial Arts
Level 1 in Bato
You gain the following benefits while you are unarmed or wielding only augmentation weapons, which are integrated into your body and any simple melee weapons that don't have the two-handed or heavy property, and you aren't wearing armor or wielding a shield:
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and augmentation weapons.
- You can roll a damage dice in accordance with the Martial Arts column in the Bato table in place of the normal damage of your unarmed strike or augmentation weapon. This die changes as you gain Bato levels.
- When you use the Attack action with an unarmed strike or an augmentation weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with mantis blades, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.
You can use the game statistics provided for the weapon in the Weapons section.
Levels | Martial Arts |
---|
1-4 | 1d4 |
5-10 | 1d6 |
11-16 | 1d8 |
17-20 | 1d10 |