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Human

Humans are as old a species as any other in the Realm, but they live life on a faster scale than any of the 9 Prime species. Because their individual lives and generational memory are shorter, they seem to have more to prove while they are still here. This often leads to adventure and "exploration" of lands that have been long inhabited by others, but there is some charm to their wonder at the more magical kingdoms, so long as they are well mannered travelers. Those that remain in their home kingdom tend to live simple lives, most outside the larger cities, but those who travel beyond their borders make their marks on the world in a way only one with luck on their sides can.
ability score increase: Your ability scores each increase by 1
age: Humans reach adulthood at age 16, middle age at 40, are considered elders at 60, and usually pass by around 80, although they can occasionally hang on a decade or two longer
Size: Medium
speed: 30 ft
Languages: Common Gaardic
sub races:









race features:
Enchanting Demeanor: * Luck of the Green: Humans have the sort of luck that gets them out of scrapes that would end anyone else. Whenever you make an attack roll, an ability check, or a saving throw, you can use your luck to roll an additional d20. You can choose to use this option after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can only use this once per game day. Friendly First Impression: With a silent affirmation to yourself and the turning on of a smile, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you within the first minute of meeting them.
Test

Created by

Beardsgaard.

Statblock Type

Race/Species

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