ability score increase:
age:
At birth, they resemble small balls of colorful fabric with googly eyes, but quickly sprout limbs and mature at roughly double the speed of humans. The average Muppetborn lives for 60 to 90 years, however some have lived well past 300.
alignment:
Imbued with sporadic energy, Muppetborn often live on the chaotic end of the spectrum.
Size:
Medium
speed:
30ft
Languages:
You can speak, read, and write Common, Clothing, and Ventrillo.
sub races:
[blocklink:
ability score increase:
Wisdom +1
age:
Size:
Tiny
speed:
Languages:
parent race:
]
race features:
The Hand of The Animal allows you to befriend the beasts you resemble.
Wisdom Score Increase
+1 Wisdom Increase
One Of Us
Many Muppetborn resemble animals. From birth, they have an advantage on animal handling checks with the animals they resemble and can communicate with them. At 3rd level, they can communicate with similar types of animals, and can also cast Beast Bond once per short or long rest without using a spell.
]
[blocklink:
ability score increase:
Strength +1
age:
Size:
Tiny
speed:
Languages:
parent race:
]
race features:
The Hand of The Grouch allows you to utilize your experience in living in trash cans.
Strength Score Increase
+1 Strength Increase
Garbage 'Can', Not Garbage 'Cannot'
At 3rd level, you've learned to hide fortify yourself amongst the lowest of society and gain proficiency in medium and heavy armor. Additionally, you do not make stealth checks at disadvantage while wearing heavy armor if moving at half speed or slower. Finally, you gain advantage on stealth checks if blending in with filth or garbage.
]
[blocklink:
ability score increase:
Charisma +1
age:
Size:
Tiny
speed:
Languages:
parent race:
]
race features:
The Hand of The Monster allows you to become a great utility in battle.
Charisma Score Increase
+1 Charisma Increase
Yaaaaaaay
At 3rd level, you can perform the mighty roar of The Monster as a bonus action once per short rest. This gives a +5 bonus to the next attack each of your allies within 60 feet makes, as long as they do so in the next minute. Additionally, any ally that makes a Wisdom or Charisma saving throw in the next minute does so with advantage.
]