Leprocron | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Leprocron CR: 13

Large iratana , lawful nutral
Armor Class: 16
Hit Points: 102 (12W10)
Speed: 40 ft , climb: 30 ft

STR

20 +5

DEX

20 +5

CON

16 +3

INT

16 +3

WIS

17 +3

CHA

12 +1

Saving Throws: STR + 10 / DEX + 10 / CON +8 /
Skills: perception +8/ stealth +15/ survival +13/ investigagion +8
Damage Immunities: force
Condition Immunities: Frightened / Poisoned / Charmed / Exhaustet
Senses: Darkvison 120 feet/ passiveperception 13
Languages: Primordial, magic
Challenge Rating: 13

Keen Sence. The Leprocron has advantage on Wisdom (Perception) checks that rely on sight and smell.
Pounce. If the Leprocron moves at least 20 ft. straight toward a creature ,then it can use a bonus action to attack it with a claw attack on the same turn. The target must succeed on a DC 18 Strength saving throw or be knocked prone.
Regeneration. The Leprocron regains 10 hit points at the start of its turn. The Leprocron dies only if it starts its turn with 0 hit points and all of its heads are distroid.
Multiple Heads. The Leprocron has three heads. While it has more than one head, the Leprocron has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the Leprocron takes 25 or more damage in a single turn, one of its heads dies. At the end of the Leprocron turn, it regrows one of its distroid heads.
Magic Resistance. The Leprocro has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Leprocro makes as many bite attacks as it has heads. if it loses a head it loses the abiliti to use the coresbonding bite attack.

left head bite attack: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. the target must succeed on a DC 13 Constitution saving throw or be cursed with "Leprocro curse of blindness" curse of blindness:the cursed creatur looses the ability to see the Leprocro, even with darkvison, develsight or trusight. the cursed creatur also has disadvantage at perception checks until the curse ends. The Leprocro magicalie knows wher the cursed creatur is at all times , even if it is on another plain of existanc. The Leprocro can see the creatur throu solid objects and total cover and even if it is invisible. The curse ends when the Leprocro dies or lifts the curse.

middel head bite attack: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage. the target must succeed on a DC 13 Constitution saving throw or be cursed with the "Leprocro curse of weakness"curse of weakness:the cursed creatur doas not regain any hitpoints through long and short rest anymor. everytime the cursd creatur loses hitpoints the Leprocro regains the same amount of hitpoints at the exact same time. The curse ends when the Leprocro dies or lifts the curse.

right head bite attack: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (1d10 + 5) piercing damage. the target must succeed on a DC 13 Constitution saving throw or be cursed with the "Leprocro curse of slowness"curse of slowness:the cursed creatur loses 1,5m of movmentspeed while the Leprocro gains 1,5m of movment speed. everytime the cursd creatur moves awey from the Leprocro, it can ask for a DC 16 Wisdom check, if the cursed creatur fails, its movmentspeed becoms zero for the rest of its turn. the cursed creatur gains no oppertunitiattacks aganst the Leprocro. The curse ends when the Leprocro dies or lifts the curse.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

a large red three headet tiger.

Suggested Environments

wherever it is summend


Created by

The God LOG.

Statblock Type

Monster

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