1 | Shield Fluctuation: The SSM flickers briefly, creating a momentary gap. The next attack or harmful ability targeting the user has advantage.
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2 | Overload: The energy cell overloads, rendering the SSM unusable
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3 | Unintended Broadcast: The SSM emits a loud, high-frequency sound for a moment. Creatures within 15 feet, including the user, must succeed on a Constitution saving throw or be deafened for 1 round.
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4 | System Glitch: The projection is too bright and slightly blinding. The user has disadvantage on perception checks that rely on sight for the duration.
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5 | Feedback Loop: The user feels a momentary neural discomfort. They must make a Wisdom saving throw or be stunned until the start of their next turn.
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6 | Residual Trace: An afterimage of the user remains where they were standing when they activated the SSM, potentially causing confusion for one round.
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7 | Optimized Projection: The deterrence field is particularly robust. The DC for the Wisdom saving throw is increased by 2 for the duration.
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8 | Adaptive Algorithms: The SSM learns from its environment in real-time. If a creature succeeds on its saving throw against the SSM, the next creature has disadvantage on its save.
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9 | Harmonic Vibration: The user feels a pleasant, calming sensation. They gain advantage on their next Wisdom-based check or saving throw.
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10 | Memory Imprint: The SSM temporarily stores the profiles of those who tried to attack the user. The user gains advantage on Insight checks to discern motives or deception from those individuals for the next 24 hours. |