Maledictus
Large bloodcurse, chaotic evil
Armor Class 17
Hit Points 129
Speed
60ft
Fly: 60ft
Burrow: 10ft
Saving Throws Charisma + 5
Skills Athletics + 8, Stealth +6
Damage Vulnerabilities Radiant. bludgeoning, slashing and piercing damage from silver weapons
Damage Resistances fire, necrotic and bludgeoning, slashing and piercing damage from non magical weapons
Condition Immunities Prone, grappled
Senses Darkvision 60 ft, Truesight 120 ft
Languages Common, Infernal
Challenge 9
1/day: Power Word Kill
Spell resistance Whenever the Maledictus takes damage from a spell the damage is halved.
Actions
Bane The Maledictus lashes out against one enemy. To hit: +8 4d8 Necrotic damage.
Burst The Maledictus bursts outward in a 15 ft cone. Enemy's within the cone take 3d8+5 necrotic damage, Enemy's within the cone can make a dexterity save for halve damege.
Reactions
Absorb the arcane The Maledictus can use its reaction to absorb a spells damage. It can then fire back halve the damage absorbed to a target within 60 ft