1 | Neural Fatigue: The user's brain is overwhelmed by the neural feedback, causing disorientation. The user has disadvantage on the next attack roll, ability check, or saving throw they make.
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2 | Synaptic Misfire: Random memories or sensations flood the user's mind. They are stunned until the end of their next turn.
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3 | Feedback Loop: The interface amplifies negative emotions in the user. The user becomes frightened of the nearest creature until the end of their next turn.
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4 | Emotional Overload: The user experiences a sudden and intense emotion (roll a d6: 1-anger, 2-sadness, 3-joy, 4-fear, 5-disgust, 6-surprise). Roleplay the emotion for the next minute.
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5 | Sensory Spike: One of the user's senses is heightened to an uncomfortable level. They have disadvantage on Perception checks related to that sense for the next minute.
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6 | Echoing Thoughts: The user hears their thoughts repeated back to them in an echoing manner, causing distraction. They have disadvantage on Concentration checks for the next minute.
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7 | Enhanced Reflexes: The neural adjustments sharpen the user's physical reflexes. The user gains advantage on the next Dexterity saving throw they make. |
8 | Clear Thought: A moment of unparalleled clarity gives the user insight. The user can add a d4 to any one ability check of their choice within the next minute. |
9 | Projected Emotion: The user unintentionally projects a strong emotion onto a creature within 30 feet. The target must succeed on a Wisdom saving throw or experience that emotion intensely for the next minute.
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10 | Memory Blur: The user's short-term memory becomes hazy. They forget non-critical events from the past 24 hours. This does not affect knowledge, skills, or critical/personal memories. |