race features:
Hobbit Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Timberwalk. Ability checks made to track you have a disadvantage, and you can move across difficult terrain made of nonmagical plants and undergrowth without expending extra movement.
Nimble and small. You have an advantage on dexterity saving throws if you are dodging a trap you can see. When you roll for Dexterity saving throw to take only half damage trap you can see, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Quick-footed dungeon scout. You can gain the feat of Squat Nimbleness or instead, you can get a suitable rare item that DM choses .
Class: Cleric, Bard, fighter, rogue, sorcerer, wizard.
Small and Practical
The diminutive hobits survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.
Hobbits' skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Hobbit men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Hobbit practicality extends beyond their clothing. They're concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of Hobbits keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.