Harness the Mystical Aether and Weave Spells Like Never Before
The Aethermancer is a new and unique spellcasting class that taps into the mysterious energies of the Aetheric Mist, a magical substance that permeates the Floating Isles of Arion. These skilled spellcasters master the art of manipulating Aether, enabling them to cast spells in ways others cannot fathom.
With their innate connection to the Aetheric Mist, Aethermancers can cast spells from within the mist, extending their reach and surprising foes. As they progress, they unlock one of three powerful subclasses - the Aetheric Warden, the Elemental Conduit, or the Arcane Seer - each specializing in different aspects of Aether manipulation.
Aethermancers are versatile casters, drawing their spells from the sorcerer's spell list. They can bend reality and shape the battlefield to their advantage, making them a force to be reckoned with in any encounter.
hit dice:
1d8
hit points at 1st level:
8 + Constitution Modifier
hit points at higher levels:
1d8 (or 5) + Your Constitution Modifier per each level after the 1st
armor proficiencies:
Light Armor
weapon proficiencies:
Simple Weapons
tools:
Herbalism Kit
saving throws:
Wisdom and Constitution
skills:
Choose two from Arcana, Insight, Medicine, Nature, Perception, or Survival
starting equipment:
- (a) A simple weapon or (b) A quarterstaff
(a) A scholar's pack or (b) An explorer's pack
Light armor and a dagger
spellcasting:
Aethermancer's do not use spellpoints. Alone they have no spells to rely on. They draw their Magic from the Aether. When anyone is exposed to The Aetheric Mists for an extended amount of time they gain Radiation points which can be lethal.
Aethermancers, However, are able to withstand these radiation points and negative effects they cause and use these Radiation points as spell points. Instead of learning leveled spells they have access to the full spell list at level 1 and must expend radiation points equal to the spells level.
Wisdom is your spellcasting ability for your Aethermancer spells, since you have learned and are adapting to how top use the aether in your own way. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Aethermancer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
class features:
Mistborne Casting
Starting at 1st level, When you cast a spell while inside the Aetheric Mist, you can choose to have the spell originate from any point within the mist's radius, even if the spell's range would normally prevent it. This allows you to extend the reach of your spells and catch your enemies off guard by unleashing arcane power from unexpected locations within the mist.
Mistborne
Also at 1st level, you gain proficiency in Arcana if you do not already have it. Additionally, Your threshold for withstanding the radiation effect from the Mist are increased by 5.
Mistweaver
At 2nd level, you delve deeper into the manipulation of the Aetheric Mist, allowing you to shape its energies to your will. Choose a Mistweaver Archetype, detailed at the end of the class description.
Aetheric Intuition
Starting at 3rd level, your connection with the Aether enhances your intuition. You gain advantage on saving throws against being charmed or frightened.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Mist Manipulation
At 5th level, your control over the Aetheric Mist improves. You can now warp the mist into any shape you want and move it as you see fit. Moving the mist requires an action to do so, you must expend one spell slot to shape the mist how you see fit.
Potent Aether
Starting at 9th level, your spells that deal damage ignore resistance to necrotic and radiant damage.
Aether Master
At 13th level, you gain resistance to necrotic and radiant damage.
Eternal Aether
At 20th level, you become one with the Aether, transcending mortal limitations. You gain the following benefits:
You can now shape the Aetheric mist at will and can do so as a bonus action and without expending a spell slot.
You can also now breathe life into your aetheric mist creations. By expending 3 spell slots you can turn anything that you can create using the mist into reality.
You can open one portal to a random location chosen by the DM once without expending a spell slot. You regain the ability to do so after a long rest.
subclass options:
Mistweaver Archetypes
Arcane Seer
You gain additional divination spells and the ability to peer into the future with your connection to the Aether.
Expanded spell list
1st Level: Detect Magic, Identify
2nd Level: See Invisibility, Arcane Lock
3rd Level: Clairvoyance, Tongues
4th Level: Arcane Eye, Divination
5th Level: Rary's Telepathic Bond, Scrying
Mist Sight: At 2nd level, you gain the ability to use your Aether Connection to see through magical darkness and illusions.
Foresight: Your connection to the Aether enhances your foresight. At 6th level, you gain the ability to cast the Foresight spell once without expending a spell slot. You regain the ability to do so after a long rest.
Mystical Insight: At 10th level, your Aetheric connection grants you keen insight into the arcane. You gain proficiency in Arcana if you do not already have it. Additionally, when you make an Intelligence (Arcana) check, you can roll a d4 and add the number rolled to the check.
Aetheric Sight: At 14th level, your connection to the Aetheric Mist grants you supernatural senses. You gain true sight to a range of 30 feet. This ability allows you to see through magical and non-magical darkness, see invisible creatures and objects, and automatically detect visual illusions and shapeshifters.
Elemental Conduit
Your connection to the Aether grants you mastery over the elements, allowing you to harness their power in combat.
Expanded Spell list
1st Level: Burning Hands, Thunderwave
2nd Level: Gust of Wind, Scorching Ray
3rd Level: Call Lightning, Tidal Wave
4th Level: Fire Shield, Ice Storm
5th Level: Destructive Wave, Control Wind
Elemental Fury: At 2nd level, you gain the ability to imbue your weapons with elemental energy, dealing additional damage based on the chosen element. The additional Damage will be equal to your proficiency bonus.
- Elemental Burst: At 6th level, you learn to channel the raw power of the elements into devastating bursts of energy. When you hit a creature with an attack, you can expend a spell slot to deal additional damage of the chosen element to the target. The extra damage is 2d6 for a 1st-level spell slot, plus 1d6 for each spell level higher than 1st, to a maximum of 5d6. The damage type matches the element you chose for your Elemental Fury feature.
- Elemental Form: At 10th level, you gain the ability to temporarily transform yourself into a being of elemental energy. As an action, you can transform into an elemental of your chosen element for 1 minute. While transformed, you gain resistance to damage of the chosen element, and your attacks deal an additional 1d6 damage of that element. Once you use this feature, you cannot use it again until you finish a short or long rest.
- Elemental Master: At 14th level, you achieve mastery over the elements. You gain immunity to damage of the chosen element. Additionally, you can use your Elemental Burst feature now has a burst effect of 10ft.
Aetheric Warden
You focus on the protective aspects of the Aetheric Mist, becoming a guardian of your allies.
Expanded Spell list
1st Level: Shield, Magic Missile
2nd Level: Warding Wind, Heat Metal
3rd Level: Counterspell, Protection from Energy
4th Level: Elemental Bane, Otiluke's Resilient Sphere
5th Level: Banishing Smite, Wall of Force
Aegis of the Mist: At 2nd level, As a bonus action you can activate the Aegis of the Mist feature giving you 1 Shield Token. This token lasts for 1 minute or until it is used. As a reaction, you may give the token to an ally within 30ft of you. While an ally has the shield token in their possession, they are shielded with aetheric mist, They will gain a bonus to their AC equal to your Wisdom Modifier. This effect lasts until the start of your next turn.
You can only do this once per long rest.
Guardian's Embrace: At 6th level, you become a shield of protection for your allies. When you use your Aegis of the Mist feature, you can choose to grant temporary hit points to the protected ally equal to your Wisdom modifier (minimum of 1).
Additionally, you can now activate this ability equal to your proficiency bonus per long rest
Warden's Resilience: At 10th level, your bond with the Aetheric Mist enhances your resilience. You and the shielded ally gain resistance to all damage while your Aegis of the Mist feature is active.
Mist Warden: At 14th level, your presence alone offers protection to your allies. When you activate your Aegis of the Mist feature, all allies within 30 feet of you gain a bonus to their AC equal to your Wisdom modifier until the start of your next turn. If you choose to give an ally the Aegis counter as a reaction, then all other allies loose their benefits but the shielded ally will gain double your Wisdom Modifier until your next turn.