Salamar | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Auroboros - Coils of the Serpent (modified)

Salamar

ability score increase: Your Intelligence increases by 1, and your Wisdom increases by 1.
age: Salamar reach adulthood by age 25 and live on average for 150 years.
Size: Small
speed: Your base walking speed is 30 feet and you have a climb speed of 30 ft.
Languages: You can speak, read, and write Common and Beastspeech (Reptilia).
race features:

Adaptive Molting

Your skin markings convey a benefit to you based on the color of their banding. At the end of a long rest, you may change the color of your markings. The color of the markings bestow one of the following bonuses to your ability scores:
  • Black Scales: +1 Constitution
  • Blue Scales: +1 Intelligence
  • Green Scales: +1 Dexterity
  • Red Scales: +1 Strength
  • White Scales: +1 Wisdom
  • Yellow Scales: +1 Charisma
 

Natural Camouflage

Your markings can also adapt to look exactly like rock, dirt, sand, or bark while staying motionless. As a bonus action, you can adapt your markings to blend against such materials.This gives you advantage on Dexterity (Stealth) checks while staying motionless among that material.  

Studious Nature

When performing an intelligence check for either History, Nature or Arcana, you can grant yourself advantage on that check. Once you use this feature, you can't do so again, until you finish a long rest.  

Slow Metabolism

The effects of potions, poisons, and alcohol last twice as long on you.  

Sticky Feet

Your climb speed is 30 ft and you have the ability to move up, down, and across vertical surfaces and upside down along ceilings, when moving on all four.

Created by

Diarioz.

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Race/Species

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