Men of Minas Tirith | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Adventures in Middle-Earth (5e) - pgs 52 - 53

Men of Minas Tirith

Clear and Cold the Tower Its Loud Horn Calls

The city of Minas Tirith has stood for thousands of years as a beacon of hope for the Free Peoples of Middle-earth. But in the twilight of the Third Age the gleam of the White Tower is only caught in the brightest light of a summer's day. The Tower of the Setting Sun has become the Tower of Guard, the last bulwark against Mordor. The White Tree that blossomed in the court of the citadel is long withered. Stewards rule the city, for a king has not sat on the throne for many generations of Men. These are the waning years of Gondor, and the kingdom stands upon the edge of a knife, suspended between hope and despair.   Yet still the Lords of Minas Tirith defy their enemies, guarding the passages of the Great River from Argonath to the Sea. And their struggle is bitter. The guards of the Citadel have only to look East to see Minas Morgul, the dreaded Tower of Sorcery, rising in a cleft in the Mountains of Shadow, and along the road leading to it, the ruins of their abandoned capital city, Osgiliath. The Men of Minas Tirith know that to falter in their vigilance is to invite disaster to all they hold dear.   But this unceasing watchfulness has a price. Once, the DĂșnedain of the South were deemed to be wiser than other Men, excelling in skill and knowledge. Today, the Men of Minas Tirith value prowess and the craft of weapons above all else, forgetting that in the treasuries of the city much ancient lore is preserved by long tradition. But such is the need for their days, for the Shadow in the East is stirring, and the power of the Black Land is sleeping no more.
ability score increase: Your Intelligence score increases by 1 and you may increase any two additional ability scores by 1.
age:
Size: Medium
speed: 30ft
Languages: You can speak, read, and write both Sindarin and Westron, the Common Tongue.
race features:
Standard of Living - Prosperous   Bonus Equipment:
  • A black travelling cloak
  • Travelling gear for the current season
  • A bedroll
  • A backpack or saddlebags
  • Comfortable boots
  • 5d6 silver pennies
  • Plus choose any two: a hunting horn, ink and parchment, a whetstone for sword-sharpening, artisan's tools, a silver brooch depicting the White Tree.
Proud Heritage - You are proficient in the History skill.   Starting Virtue - You gain one Men of Minas Tirith Cultural Virtue of your choice.
The Men of Minas Tirith are the descendants in the South of the Men of the West, the sea-kings who built the city in the time of the two kingdoms or Arnor and Gondor. The wisdom and beauty that Elendil brought out of the West endured here long, but the line of the kings finally died out, leaving the Stewards who followed them to recruit the strength of their people among other folks.   Today, the inhabitants of Minas Tirith are Men of the Twilight, tall and fair warriors with memories of ancient things.   The people of Minas Tirith dress in a manner that can be considered rich by outsiders. They favor fur-lined cloaks, fine-woven garments in a diverse array of fabrics, and accessories simple in design but precious in materials, like collars and rings of silver or gold, set with precious stones.

Created by

Lahallah Kayvaan.

Statblock Type

Race/Species

Link/Embed