Phoenix | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mordenkainen Presents: Monsters of the Multiverse, pg. 206

Phoenix CR: 16

Gargantuan elemental, typically neutral
Armor Class: 18
Hit Points: 175 10d20+70
Speed: 20 ft , fly: 120 ft

STR

19 +4

DEX

26 +8

CON

25 +7

INT

2 -4

WIS

21 +5

CHA

18 +4

Saving Throws: WIS +10, CHA +9
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Fire, Poison
Senses: Darkvision 60 ft., Passive Perception 15
Languages: --
Challenge Rating: 16 ( 15,000 XP)

Fiery Death and Rebirth. If the phoenix dies, it explodes. Each creature in 60-foot-radius sphere centered on the phoenix must make a DC 20 Dexterity saving throw, taking 22 ( 4d10 ) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried.   The explosion destroys the phoenix’s body and leaves behind an egg-shaped cinder, which weighs 5 pounds. The cinder deals 21 ( 6d6 ) fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after 1d6 days, it hatches a new phoenix.   Fire Form. The phoenix can move through a space as narrow as 1 inch wide without squeezing.   Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 ( 1d10 ) fire damage. In addition, the phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 ( 1d10 ) fire damage.   With a touch, the phoenix can also ignite flammable objects that aren’t being worn or carried (no action required).   Flyby. The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.   Illumination. The phoenix sheds bright light in a 60-foot radius and dim light for an additional 60 feet.   Legendary Resistance (3/Day). If the phoenix fails a saving throw, it can choose to succeed instead.   Siege Monster. The phoenix deals double damage to objects and structures.

Actions

Multiattack. The phoenix makes one Beak attack and one Fiery Talons attack.   Beak. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 15 ( 2d6+8 ) fire damage.   Fiery Talons. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 ( 2d8+8 ) fire damage.

Legendary Actions

The phoenix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The phoenix regains spent legendary actions at the start of its turn.   Move. The phoenix moves up to its speed.   Peck. The phoenix makes one Beak attack.   Swoop (Costs 2 Actions). The phoenix moves up to its speed and makes one Fiery Talons attack.

Releasing a phoenix from the Inner Planes creates an explosion of fire that spreads across the sky. An enormous fiery bird forms in the center of the flames and smoke—an elder Elemental possessed by a need to burn everything to ash. The phoenix rarely stays in one place for long as it strives to transform the world into an inferno.

Suggested Environments

Desert, Mountain


Created by

Arcavato.

Statblock Type

Monster

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