Shade Sprout | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Homebrew

Shade Sprout CR: 5

Medium monstrosity, chaotic evil
Armor Class: 14
Hit Points: 47 (8d8+15)
Speed: 30 ft

STR

6 -2

DEX

19 +4

CON

17 +3

INT

4 -3

WIS

10 +0

CHA

11 +0

Damage Vulnerabilities: Radiant
Damage Resistances: cold; bludgeoning, piercing and slashing from non-magical attacks
Damage Immunities: necrotic
Senses: Darkvision 60ft., Passive Perception 11
Languages: None
Challenge Rating: 5

Magic Resistance. The Shade Sprout has an advantage on saving throws against spell effects.

Actions

Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 8 (1d6 + 4) slashing and 2 (1d4) necrotic damage.   Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 9 (1d8 + 4) piercing and 2 (1d4) necrotic damage.

Every now and then, when fighting against a Crystal Shade, it drops of some of its essence, giving life to a Shade Sprout, a smaller, less threatening monster that is often more a nuisance than a real threat, at least to an adventurer worth their bread.

Created by

Tuliruska.

Statblock Type

Monster

Link/Embed