Scarlet Brotherhood Initiate | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Scarlet Brotherhood Initiate CR: 1/2

Medium humanoid , (lawful evil)
Armor Class: 14
Hit Points: 17
Speed: 35 ft

STR

13 +1

DEX

15 +2

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

9 -1

Skills: Stealth +6
Senses: Normal Human Senses
Challenge Rating: 1/2

Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. Unarmored Movement. While the monk is wearing no armor and wielding no shield, its walking speed increases by 5 feet (included in its speed).

Actions

Multiattack. The monk makes two melee attacks. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Reactions

Parry. The monk adds 2 to its AC against one melee or ranged weapon attack that would hit it. To do so, the monk must see the attacker.

This unworthy one has just begun on the Path of the Crimson Brotherhood.

Suggested Environments

Anywhere the Crimson Brotherhood feels confident enough to field its weakest agents.


Created by

Curatortle.

Statblock Type

Monster

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