Lilith, Queen of Devotion | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Excal-heim

Lilith, Queen of Devotion CR: 32 (195,000 xp)

Medium demigod(celestial fiend), the divine stream (+6 prof)
Armor Class: 17 (Natural Armor)
Hit Points: 517 45d8+315
Speed: 60 ft , can hover

STR

18 +4

DEX

24 +7

CON

24 +7

INT

24 +7

WIS

26 +8

CHA

30 +10

Saving Throws: Str +10, Dex +13, Con +13, Int +13, Wis +14, Cha +16
Skills: Deception +16, Insight +14, Perception +14, Persuasion +16, Stealth +13
Damage Immunities: Radiant, Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: charmed, frightened, paralyzed
Senses: Truesight 60ft, Passive Perception 24
Languages: All of Them, Telepathy 120 ft.
Challenge Rating: 32 (195,000 xp)

Innate Spellcasting. Lilith's spellcasting ability is Charisma (DC 24, Atk +16). She can innately cast the following spells, requiring no material components:

  • At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers, Beyblade
  • 3/day each: counterspell, dominate person, Carion thorns, telekinesis, teleport, greater invisibility, FitnessGramâ„¢ Pacer
  • 1/day each: dominate monster, Blood Oath, Go the fuck to sleep(9th level, 16d10)
  • Magic Resistance. Lilith has advantage on saving throws against spells and other magical effects.
    Shapechanger. Lilith can use her bonus action to polymorph into a Small to Large humanoid, or back into her true form. Other than her size, her statistics are the same in each form. She reverts to her true form if she dies or activates "Renewed Vigor ".
    Telepathic Bond. Lilith ignores all range and planer restrictions on her telepathy when communicating with a creature she has charmed.
    Legendary Resistance (4/Day). If Lilith fails a saving throw, she can choose to succeed instead.
    Renewed Vigor (Recharges after a Short or Long Rest). If Lilith would be reduced to 0 hit points, her current hit point total instead resets to 400 hit points, her spells-per-day count is reset, and she regains any expended uses of Legendary Resistance. Additionally, Lilith can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 195,000 XP (390,000 XP total) for defeating Lilith, Queen of Devotion after her Renewed Vigor Activates.
    Drops Desire.

    Actions

    Multiattack. Lilith makes three attacks with her whip.   Desire. Melee Weapon Attack: +20 to hit, reach 20 ft, Two targets. Hit: 21 3d4+14 Bludgeoning damage.
    Shibari. Target creature within 15ft must succeed on a DC 23 Dex save or become grappled. If a creature starts its turn while grappled this way, it must make a DC 23 Wis save, becoming Enticed for 1 week on a fail. Enticed creatures follow Lilith's orders, but can make a wis save any time they take damage to disobey for 1 hour.
    Pulse. Any creature of medium size or smaller within 15ft must make a DC 23 Str save or be thrown 20ft, landing prone.
    Etherealness (recharge 5-6). Lilith can enter the Ethereal Plane from the Material Plane, move up to 40ft, and exit the Ethereal Plane. Alternatively, she can remain within the ethereal Plane for as long as she wishes.
    Charm. One humanoid Lilith can see within 30ft of her must succeed on a DC 23 Wis save or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect and granting immunity for 24 hours on a success.
    Draining Kiss. Lilith kisses a charmed, enticed, or willing creature. The target must succeed on a DC 23 Cons save, taking 37 5d10+10 psychic damage on a fail, or half as much on a success. The target's hit point maximum is reduced by an amount equal to the damage taken and Lilith gains Temp HP equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

    Legendary Actions

    Lilith can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Lilith regains spent legendary actions at the start of her turn.
    Whip. Lilith makes one whip attack.
    Spell (Costs 2 Actions). Lilith casts an at-will spell.
    Move. Lilith moves up to half her movement speed.

    Mythic Actions

    If Lilith's Renewed Vigor trait has been activated in the last hour, she can use the options below as legendary actions.
    Abyssal Divinity (Costs 3 Actions). Lilith summons 3 Battleforce Angels and 3 Cambions to serve her.
    Mass Domination (Costs 3 Actions). All creatures within 300ft of lilith must make a DC 23 Cha save. On a fail they are charmed by her for 1 month.

    The succubus Lilith made a deal with the gods; betraying the abyss she was born from and ascending to new heights. In this way the abyss was cut short of its unending nature, restricting it to ten levels. But Lilith herself was deceived, gaining only partial divinity and becoming the Queen of Devotion. Since the start of the 3rd era, she has considered this betrail as a blessing in disguise, for while the gods fade from this world, she remains strong.   "Oh, my sweet child you're going to regret that... You're all gonna regret that! GUARDS! Snack time boys!!!"
    Start of Phase 2:
    "That kinda hurt, and not in a good way! Time I returned the FAVOR!"

    Created by

    stormgate_dnd.

    Statblock Type

    Monster

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