Angel of Decay | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Angel of Decay CR: 15

Large undead, chaotic evil
Armor Class: 17 (natural armor)
Hit Points: 209 ( 22d10+88 )
Speed: 30 ft , fly: 50 ft

STR

23 +6

DEX

15 +2

CON

18 +4

INT

10 +0

WIS

15 +2

CHA

14 +2

Saving Throws: CON +9, WIS +7, CHA +7
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Abyssal, Common, Telepathy 120 ft.
Challenge Rating: 15 ( 13,000 XP)

Festering Presence. If the angel has at least 105 HP, a creature that starts its turn within 15 feet of it must succeed on a DC 17 Constitution saving throw or be infected with Festering Necrosis.   Parasitic Presence. If the angel has 105 HP or fewer, it regains 10 hit points at the beginning of its turn for each corpse and each creature within 60 feet infected with Festering Necrosis.   Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The angel makes two melee attacks, one of which it may replace with its foul unraveling, if available.   Rotting Touch. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 10 ( 1d6+6 ) slashing damage plus 18 (roll:4d8]) necrotic damage. This attack scores a critical on a 16-20 against a creature with fewer than 100 hit points.   Foul Unraveling (Recharge 5-6). The angel lashes out with tendrils of vile corruption, making a rotting touch attack against each creature within 15 feet. On a hit, a creature is dragged up to 10 feet towards the angel and grappled (escape DC 17) and restrained until the end of the angel's turn.

Reactions

Wave of Decay. As a reaction to being reduced below 105 hit points, the angel unleashes a wave of negative energy. Each creature within 30 feet must succeed on a DC 17 Constitution saving throw or take 27 ( 6d8 ) necrotic damage necrotic damage, or half as much on a success.

Streams of corruption spew from the bodies of angels of decay while they are uninjured, infecting all around them with a terrible rot, which they then harvest when injured to rapidly restore themselves. If allowed to regenerate, they can use this engine of rot to repeatedly suffuse the area around them with bursts of anti-life energy.   Angels of decay are creatures of pure, elemental undeath, created by the demon lord Orcus from the corpses of a legion of angels sent to slay him, in mockery of their divinity.   Angels of decay focus on positioning themselves to infect as many creatures as possible with their Festering Presence, using their Foul Unraveling whenever available to keep foes from escaping before infected, and otherwise using their rotting touch against any creature that demonstrates an ability to cure disease.   Festering Necrosis. An infected creature gains vulnerability to necrotic damage. Whenever an infected creature would fail one death save, it instead fails two death saves.

Created by

Arcavato.

Statblock Type

Monster

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