Homebrew
Terror Dive. If the blackwing is flying and dives at least 20 feet straight toward a target and then hits it with a melee weapon attack, the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of the blackwing's next turn. Empty Bones. If the blackwing takes 15 or more bludgeoning damage from a single source, it must succeed on a DC 10 Constitution saving throw or lose its fly speed until it completes a short or long rest.
Multiattack. The blackwing makes two attacks with its Abductor Talons, one of which it may replace with its Throatripper Beak or Wail of Despair, if available. Throatripper Beak. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 2d8+4 slashing damage plus 6 1d10 necrotic damage. If the target is grappled, it additionally begins to bleed profusely. At the end of each of its turns, the target loses 5 1d8 hit points and must make a DC 15 Constitution saving throw, with advantage if it received any magical healing since the end of its last turn, ending the effect on a success. Abductor Talons. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 2d6+4 slashing damage, and the target is grappled (escape DC 15). The blackwing may make this attack as a bonus action against a frightened creature. Wail of Despair (Recharge 5-6). The blackwing lets out a terrible cry. Each living creature within 60 feet that can hear it has disadvantage on Wisdom saves it makes before the end of the blackwing's next turn.