Desolation Reaper | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Desolation Reaper CR: 13

Large undead, unaligned
Armor Class: 16
Hit Points: 173 23d8+69
Speed: , fly: 80 ft , can hover

STR

14 +2

DEX

22 +6

CON

16 +3

INT

17 +3

WIS

15 +2

CHA

14 +2

Saving Throws: CON +8, INT +8
Skills: Insight +7, Intimidation +7, Perception +7, Stealth +16
Damage Vulnerabilities: Radiant
Damage Resistances: Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities: Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses: Truesight 90 ft., Passive Perception 15
Languages: All
Challenge Rating: 13 ( 10,000 XP)
Proficiency Bonus: +5

Legendary Resistance (3/Day). If the Desolation Reaper fails a saving throw, it can choose to succeed instead.   Magic Resistance. The Desolation Reaper has advantage on saving throws against spells and other magical effects.   Turn Immunity. The Desolation Reaper is immune to all effects that turn or dominate undead.   Assassination. Any creature the Desolation Reaper strikes with advantage must succeed on a DC 15 Constitution saving throw or suffer double damage from the attack.   Regeneration. The Desolation Reaper regains 10 hit points at the start of its turn. If the Desolation Reaper takes radiant damage, this trait doesn't function at the start of its next turn.   Incorporeal Movement. The Desolation Reaper can move through other creatures and objects as if they were difficult terrain. It takes 6 1d10 force damage if it ends its turn inside an object.   Ethereal Sight. The Desolation Reaper can see 120 feet into the Ethereal Plane when it is on a mortal plane, and vice versa.   Soul Reaver. The soul of a creature brought to 0 hit points by the Desolation Reaper is immediately annihilated. A creature slain this way can only be brought back by divine intervention.   No Escape. If a creature's soul evades death at the hands of the Desolation Reaper by retreating elsewhere (such as through the clone spell), it immediately knows where it has gone, even if it is on a different plane of existence.   Undead Nature. The Desolation Reaper does not need to eat, drink, breathe, or sleep.   Deathless Servants. If the Desolation Reaper is reduced to 0 hit points, it rematerializes on the Ethereal Plane immediately. If it was killed by its intended target, a free-willed Reaper is called to hunt the target. Otherwise, it uses its Chase bonus action to immediately continue the hunt.

Actions

Multiattack. The Desolation Reaper can use its Horrifying Visage. It then makes two Ethereal Scythe attacks, though it can substitute one with its Necrotic Blast.   Ethereal Scythe. Melee Weapon Attack: +11 to hit, range 5 ft., one target. Hit: 17 3d6+6 necrotic damage. The target must succeed on a DC 16 Constitution saving throw or take 1d6 Constitution damage. This damage lasts until the target finishes a long rest. The target dies if its Constitution reaches 0.   Necrotic Blast. Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 15 2d8+6 necrotic damage. The target must succeed on a DC 14 Wisdom saving throw or become paralyzed for 1d4+4 rounds.   Horrifying Visage. Each non-undead creature within 90 feet of the Desolation Reaper that can see it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Desolation Reaper is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to that particular Desolation Reaper’s Horrifying Visage for the next 24 hours.   Plane Shift. The Desolation Reaper may transport between the various mortal planes of existence and the Ethereal Plane (or any demiplane therein) at will. It does not have the power to bring the living with it. While in the Ethereal Plane, it can neither affect nor be affected by creatures on any other plane.

Bonus Actions

Invisibility (Recharge 6). The Desolation Reaper becomes invisible as per Invisibility.   Chase. The Desolation Reaper transports beyond any barrier to appear 5 feet from its quarry. Planar barriers, magic circles, teleportation inhibitors, and other defenses against such teleportation are completely ignored by this action.

Reactions

Solidarity. When the Desolation Reaper has an attack made against it by a creature other than its quarry, it conjures an Aegis Reaper to attack the creature that attacked it. This Aegis Reaper pursues and attacks this singular creature to the best of its ability. This Aegis Reaper is not a true Reaper and vanishes either upon its master's death or its master's culling of its targeted soul. Unless the target it was set upon is also slated for death, the soul is not taken and upon this Aegis Reaper's vanishing, the creature is brought back to life with 1 hit point.

Legendary Actions

The Desolation Reaper can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Desolation Reaper regains spent legendary actions at the start of his turn.  

  • Teleport. The Desolation Reaper magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
  • Impending Doom. The Desolation Reaper exudes a sense of impending doom. A creature of its choice in a within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be paralyzed for one round.
  • Life Hunter (Costs 3 actions). The Desolation Reaper unleashes a deadly attack that rips the soul out of the body of a target within 30 ft. The target must succeed on a DC 12 Constitution saving throw or die.

Death's Champions. Called upon to vanquish powerful foes, Desolation Reapers are exceptionally powerful forces of death, with truly horrifying capabilities. Extraordinary defenses protect these dedicated deliverer's of death's finality and they are able to break the traditional rules of the multiverse to eliminate their target. Unlike their lesser brethren, a Desolation Reaper arrives not to deliver a soul to the afterlife, but to annihilate the soul altogether and no amount of restorative magic, resurrection magic, or undeath is enough to dissuade these juggernauts of death.   These tall dark figures appear as an insubstantial skeletal humanoid, swathed in dusty robes of black velvet bearing a wicked silver bladed scythe whose handle is of polished ebon wood.   Known by many names throughout nearly all cultures, Reapers are the personifications of death and all the pain and fear associated with that state. They are universally feared by the living as harbingers of destruction and masters of all that has already passed from life. These hooded beings travel through the planes with the sole intent of bringing about the end of life, slaying with a deliberateness inscrutable to all but themselves.   Some philosophers argue that Reapers were created along with the Negative Energy Plane, manifesting from this plane when mortalkind first realized death’s terminal permanency. Others claim that multiple Guiding Reapers meeting on the Negative Energy Plane or another area infused with overwhelming negative energy might join together to form a new higher-ranking Reaper.

Created by

Arcavato.

Statblock Type

Monster

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