Tether Essence | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Explorer's Guide to Wildemount, pg. 189

Tether Essence

7-level Necromancy

Casting Time 1 action
Range 60 ft.
Duration Concentration, up to 1 hour
Components Verbal, Somatic, Material
Materials a spool of platinum cord worth at least 250 gp, which the spell consumes

Two creatures you can see within range must make a Constitution saving throw, with disadvantage if they are within 30 feet of each other. Either creature can willingly fail the save. If either save succeeds, the spell has no effect. If both saves fail, the creatures are magically linked for the duration, regardless of the distance between them. When damage is dealt to one of them, the same damage is dealt to the other one. If hit points are restored to one of them, the same number of hit points are restored to the other one. If either of the tethered creatures is reduced to 0 hit points, the spell ends on both. If the spell ends on one creature, it ends on both.

Class(es): Chronurgy Magic, Graviturgy Magic

Created by

Arcavato.

Statblock Type

Spell

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