The Dragon
Warlock Class
Expanded Spell List
The Dragon lets you choose from an expanded list of spells when you learn a new warlock spell. The following spells are added to the warlock spell list for you.
Warlock Level |
Spells |
1st |
Absorb Elements, Earth Tremor |
2nd |
Dragon's Breath, Scorching ray |
3rd |
Fear, Protection from energy |
4th |
Locate Creature, Dominate beast |
5th |
Dominate person, Cone of Cold |
Draconic Spark
When you form your pact at 1st level, your patron imbues you with a Draconic Spark, a fraction of its elemental power. Ancient dragons can impart any element, but they most often bestow one that matches their breath weapon. Choose either acid, cold, fire, lighting, or poison for your Draconic Spark.
You gain resistance to your Draconic Spark damage type, and any time you cast a warlock spell that deals damage, you can change the damage type to match your Draconic Spark.
In addition, the power of your Draconic Spark allows you to speak, read, and write Draconic.
Imposing Presence
Your body has been steeped in the overwhelming draconic magic of your patron, empowering your willpower and force of personality. Beginning at 6th level, you cannot be charmed or frightened while you are conscious.
Everlasting Scales
At 10th level your patron grants you the ability to draw on the true might of its scales. Before you take damage, you can use your reaction to harden your skin to scales for a brief moment. Until the end of your next turn, you gain resistance to bludgeoning, piercing, and slashing damage,
Once you use your reaction in this way, you can't do so again until you finish a short or long rest.
Hidden Hoard
Starting at 14th level, you gain access to a lair of your very own. As an action you can touch a solid surface and create an opening no more than 10 feet in any dimension. The opening leads to an extradimensional space of your own design that is no more than 100 feet in each dimension, constructed of wood, stone, and similar materials. The opening lasts until you use your action to create a new opening, at which point the old one immediately vanishes. Objects stored in your lair disappear if you die.
After creating an opening to your lair, you must complete a short or long rest before you can do so again.