Phoenix | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Phoenix

Sorcerer Class

Ignite

At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.  

Mantle of Flame

Starting at 1st level, you can unleash the phoenix fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:  
  • You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
  • Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.
  • When you cast a spell that deals fire damage, you can add your Charisma modifier to one damage roll of that spell.
  • You gain resistance to fire damage.
You can use this feature a number of times equal to your Charisma modifier, with a minimun of 1. You regain all your expended uses when you finish a long rest  

Phoenix Spark

Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.   If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier.   If you use this feature while under the effects of your Mantle of Flame, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier, and your Mantle of Flame immediately ends.   Once you use this feature, you can’t use it again until you finish a long rest.  

Nourishing Flames

You are restored by the flames you wield. Beginning at 14th level, when you cast a spell of 1st-level or higher that deals fire damage, you can gain temporary hit points equal to the level at which the spell was cast + your Charisma modifier (minimum of 1 hit point).   Temporary hit points you gain from this ability replace any temporary hit points you may already have, and last until the end of your next long rest.  

Soul of the Phoenix

At 18th level, you finally master the phoenix spark that dances within you. If you are reduced to 0 hit points while using your Mantle of Flame, you can use your reaction to draw on that spark and be reborn. You are reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to double your sorcerer level.   You can then spend up to 5 of your sorcerer Hit Dice, regaining hit points equal to the total. Using this feature extinguishes your Mantle of Flame. Your Mantle of Flame also grants additional benefits:  
  • Fiery wings emerge from your back. You have a flying speed of 30 feet and can hover.
  • Any spell or effect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.
  • If the light you emit overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Once you use this feature, you can't use it again until you finish a short or long rest.


Created by

Shadowfell.

Statblock Type

Feat

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