Shinobi | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Shinobi

Rogue Class

One with Silence

When you choose this archetype at 3rd level, you learn the basic teaching of your order, becoming silent as the night itself. You gain the following benefits:  
  • You gain a Climbing speed equal to your speed.
  • Dim light doesn’t impose disadvantage on your Wisdom (Perception) check that rely on sight.
  • While in dim light or obscurity you have advantage on Dexterity (Stealth) check.
 

Shadow Clone

Also, at 3rd level you’ve learned how to seperate yourself from your shadow to be in two places at once.   As a bonus action, you ditach your shadow to create a perfect copy of yourself that lasts for 1 hour or until you lose your concentration (as if you were concentrating on a spell). The copy appears in an unoccupied space that you can see within 30 feet of you. As a free action on each subsequent turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you, otherwise it dissipates.   If the Shadow Clone is targeted by an attack or is within an area of effect that would deal damage to it, it dissipates. Your Shadow Clone counts as an ally for the purpose of your Sneak Attack.   You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.  

Unseen Death

Starting at 9th level, you learn to move like a ninja. When you use your Cunning Action to Dash, your movement speed increases by 10ft., your jump distance is doubled, and you ignore difficult terrain.  

Human Shield

At 13th level, you can dodge blows by using those around you when caught mid-assassination. When you use your Uncanny Dodge when another creature is within 5 feet of you, you can cause the attack to hit that creature instead. So long as the creature is also within reach or range of the attack, it becomes the target instead of you, and you take no damage from the attack.   The attacker uses the same attack roll against the new creature, potentially causing the attack to miss if the new target's AC is higher than yours.    

Fear the Stalker

When you reach 17th level, you are considered to be death itself by your enemies. Your name alone evokes an amount of dread in those you hunt, as if it were marked for death.   When you reduce a creature to 0 hit points, you can force each creature within 10 feet of the creature to make a Wisdom saving throw (DC of 8 + your proficiency bonus + your Dexterity modifier). On a failure, the creature is frightened of you for 1 minute and attacks against them have advantage.   You can use this feature a number of times equal to your proficiency modifier, and regain all uses after a long rest.


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Shadowfell.

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