College of Fools | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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College of Fools

Bard Class

Bonus Proficiencies

When you join the College of Fools at 3rd level, you gain proficiency with thieves’ tools and the Sleight of Hand skill. If you are already proficient with thieves’ tools or in Sleight of Hand, choose another skill proficiency for each proficiency you already have.  

Tumbling Fool

Your training allows you to move about in strange and bizarrely entertaining ways. Starting at 3rd level, you can take the Dash action as a bonus action on your turn. When you take the Dash action, you gain the following benefits, which last until the end of your current turn:  
  • Opportunity attacks against you are made at disadvantage.
  • You gain an additional 10 feet of movement.
  • You take half damage from falling.
 

Fool's Insight

At 6th level, your ability to gather stories and lore gains a supernatural edge. You can cast Detect Thoughts up to a number of times equal to your Charisma modifier. You regain any expended uses of this ability after completing a long rest. If a creature resists your attempt to probe deeper and succeeds at its saving throw against your Detect Thoughts, it immediately suffers an embarrassing social gaffe. It might loudly pass gas, unleash a thunderous burp, trip and fall, or be compelled to tell a tasteless joke.  

Fools Luck

You have reached the pinnacle of the satirical performing arts. Upon reaching 14th level, you can combine your bardic magic with foolish antics to manipulate luck. When you make an ability check, attack roll, or saving throw with advantage, you can choose to automatically fail in comical fashion. Once you've used this ability to purposefully fail, you gain 1 charge of Fools Luck. You can have a number of charges of Fools Luck equal to your Charisma modifier (minimum of 1). Any charges of Fools Luck fade at the end of each long rest. When a creature within 30 feet that can hear you, makes an attack roll, ability check, or saving throw, you can use your Reaction to expend a charge of Fools Luck and impose advantage or disadvantage (your choice) on the roll.
 


Created by

Shadowfell.

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Feat

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