Giant Bat | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dungeons and Dragons 5th Edition Monster Manual pg 323

Giant Bat CR: 1/4

Large beast,
Armor Class: 13
Hit Points: 22 (4D10)
Speed: 10 ft , fly: 60 ft

STR

15 +2

DEX

16 +3

CON

11 +0

INT

2 -4

WIS

12 +1

CHA

6 -2

Senses: Blindsight 60 ft
Challenge Rating: 1/4

Echolocation. The Giant Bat can't use Blindsight while Deafened.   Keen Hearing. The Giant Bat has Advantage on Wisdom (Perception) Checks that rely on hearing. 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1D6 + 2) Piercing Damage.

Ah the Giant Bat. Quite a fearsome creature standing at 10 feet tall at the shoulders when on all fours and a wingspan of 60 feet. It will feed on any creature it can carry away be it horse, cattle or humanoid. Despite this or perhaps because of it, it is still sought after as a mount. One must be very brave or very insane to attempt training or riding one found in the wild. Raised from youth though, training the creature is quite possible.

Created by

Ronin.

Statblock Type

Monster

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