Merfolk | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Merfolk

Merfolk established the first civilization on Aqacaesum, have a special connection with the natural life in the ocean, and can manipulate water somewhat. Powerful creatures of this race, however have strengthened this power over water.
ability score increase: Your Charisma score increases by 1, and your Intelligence score increases by 2.
age: Merfolk mature at the same rate humans do and reach adulthood around the age of 20. They live considerably longer than humans, though, often reaching well over 100 years.
alignment: Most merfolk are neutral, living in close harmony with nature.
Size: Medium
speed: Your base walking speed is 30 feet. You also have a swimming speed of 30 feet.
Languages: Aquan and one additional language of your choice
race features:
Amphibious You can breathe air and water. Natural Affinity You gain proficiency in Nature and Animal Handling. Merfolk Weapon Training You have proficiency with the javelin, spear, trident, and net. Magic of Water You know the Shape Water spell. Intelligence is your spellcasting ability for it.

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pokedude4.

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