Manhunter Yx | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Manhunter Yx CR: 11

Small goblin, lawful evil
Armor Class: 16 (Studded Leather)
Hit Points: 121 (22d6+44) 22d6+44
Speed:

STR

11 +0

DEX

18 +4

CON

14 +2

INT

11 +0

WIS

14 +2

CHA

16 +3

Saving Throws: Dex +8, Int +4
Skills: Acrobatics +8, Deception +7, Intimidation +7, Perception +10, Stealth +12, Survival +6
Damage Resistances: Poison
Senses: Darkvision 60ft., Passive Perception 20
Languages: Thieves' Cant, Common, Goblin
Challenge Rating: 11

Spellcasting. This creature is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). This creature has the following Ranger spells prepared:


  • 1st-level (4 slots): Hunter's Mark, Longstrider
  • 2nd-level (2 slots): Pass Without Trace, Spike Growth


Assassinate. During it's first turn, the creature has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the creature scores against a surprised creature is a critical hit.


Colossus Slayer. Once per turn, when the creature hits a target with a weapon attack, the target takes an extra 1d8 damage if it's below it's hit point maximum. 1d8
Evasion. If the creature is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage; the creature instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Nimble Escape. The creature can take the Disengage or Hide action as a bonus action on each of it's turns.
Sneak Attack. Once per turn, the creature deals and extra 17 (5d6) damage when it hits the target with a weapon attack and hass advantage on the attack roll, or when the target is within 5 feet of an ally of the creature that isn't incapacitated and the creature doesn't have disadvantage on the attack roll. 5d6

Actions

Multiattack. The creature makes two shortbow attacks or three scimitar attacks.


Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 7 (1d6+4) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one. 1d20+8 1d6+4 8d6
Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) slashing damage, and the target must make a DC 17 Constitution saving throw. On a failed save, the target takes 7 (2d6) necrotic damage and becomes Poisoned; or half as much damage, without becoming Poisoned, on a successful save. At the end of each of it's turns, a Poisoned target can repeat the saving throw to try and end the Poisoned condition. 1d20+8 1d6+4 2d6
Net. Ranged Weapon Attack: +5 to hit, range 5/15 ft., area of effect 10 ft. square, Hit: A Large or smaller creature hit by a net is Restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use it's action to make a DC 10 Strength check, freeing itself or another creature within it's reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. 1d20+5


Created by

Lucaric.

Statblock Type

Monster

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