Hindering Flight While flying, do not add bonuses to attack rolls. 5 Heads The Cliff-hopper gets advantage to all Blindness, Deafness, and Perception checks Swallow Whenever the Cliffhopper makes a bite attack on a creature of large side or smaller the creature must make a Strength saving throw DC17 or get swallowed. The creature is immediately grappled and must take 5d4+10 Poison damage each time the creature ends its turn in there. The creature is stuck in there until they succeed the saving throw. The Cliffhopper can have up to 5 creatures in its mouths before it can't make the bite attack again.
Multiattack The Cliffhopper can make 3 tentacle attacks, or 1 tentacle attack and two wing attacks, or one bite and two tentacle attacks Bite Melee Weapon attack, deals 8d8+10 Piercing damage. +4 to hit. Counts as a magical weapon Tentacle Melee Weapon attack, deals 6d10+25 Bludgeoning damage + 4d8+10 Poison damage. +5 to hit. Counts as a magical weapon Wing Melee Weapon attack, deals 10d4+25 Bludgeoning damage. +8 to hit, counts as a magical weapon, gets advantage when flying
3 Legendary actions each turn Attack (1) The Cliffhopper can make one Tentacle attack Move (1) The Cliffhopper can move up to its speed in any direction
The Cliffhopper is a giant creature that is mainly made of tentacles, it, like the Tarrasque is a creature of legend, and will appear in the end times. Unlike the Tarrasque, it is weak, slow, and can fly
Urban