Elk | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dungeons and Dragons 5th Edition Monster Manual pg 322

Elk CR: 1/4

Large beast,
Armor Class: 10
Hit Points: 13 (2D10+2)
Speed: 50 ft

STR

13 +1

DEX

10 +0

CON

12 +1

INT

2 -4

WIS

10 +0

CHA

6 -2

Challenge Rating: 1/4

Charge. If the Elk moves at least 20 feet straight towards a target and then hits it with a Ram Attack on the same turn, the takes an extra 7 (2D6) Damage. If the target is a creature, it must succeed on a DC 13 Strength Saving Throw or be knocked Prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1D6+3) Bludgeoning Damage.   Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2D4+3) Bludgeoning Damage.

Elk are popular as hunting game, while its meat is a specialty in some restaurants and stores, and its antlers are used in novelty items and traditional Gong Dynasty medicine. Elk have thick bodies with short tails, small and defined rump patches, and slender legs. Adult Elk will be 2 to 5 feet in shoulder height, 5 to 8 feet long, weighing 377 to 1,300 pounds. All male Elks, have antlers that are made of bone and grow about an inch a day. The antlers can grow over 20 inches in length and weigh up to 40 pounds. The Elks travel in groups as large as 400.

Created by

Ronin.

Statblock Type

Monster

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