Dire Wolf | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dungeons and Dragons 5th Edition Monster Manual pg 321

Dire Wolf CR: 1

Large beast,
Armor Class: 14
Hit Points:
Speed: 50 ft

STR

17 +3

DEX

15 +2

CON

15 +2

INT

3 -4

WIS

12 +1

CHA

7 -2

Skills: Perception +3   Stealth +4
Challenge Rating: 1

Keen Hearing and Smell. The Dire Wolf has advantage on Wisdom (Perception) Checks that rely on hearing and smell.   Pack Tactics. The Dire Wolf has advantage on an attack roll against a creature if at least one of the Dire Wolf's allies are within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2D6+3) Piercing Damage. If the target is a creature, it must succeed on a DC 13 Strength Saving Throw or be knocked prone.

Like their normal cousins, Dire Wolves operate in packs. These dedicated pack animals hunt together, roam together, and play together. Dire Wolves are large, four-legged, carnivorous mammals. They have pointed ears, elongated snouts, and bushy tails that curl behind them as a means of expression. Adult Dire Wolves stand 4 feet tall at the shoulder.

Created by

Ronin.

Statblock Type

Monster

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