High Magic Adept | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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High Magic Adept

Spellcasting or Pact Magic feature, the ability to cast 3rd-level spells

You master the art of manipulating raw magic in a few ways. You gain the following benefits:

  • If you have the high magic induction spell prepared, you can cast it as a 3rd-level spell with a casting time of 1 action.
  • You add your Arcana proficiency bonus to your High Magic Failure rolls.
  • While participating in a high magic induction, any participant in the same high magic induction can add your spellcasting ability modifier to their High Magic Failure rolls. If more than one participant in a high magic induction has this feat, only the highest spellcasting ability modifier applies.
  • You gain 3 high magic points, which can be spent on intonations and incantations during a high magic induction. You can spend 1 high magic point per round on either an intonation or an incantation, as if it were a 1st-level spell slot. Alternatively, you can combine that point with a spell slot you expend that round, using it to increase the spell slot’s level by 1. You regain all spent high magic points when you finish a long rest.


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Cerveau23.

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