hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
class features:
Fiendish Blessing. Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with granting it your patrons blessing. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.
Dark Strength. At 1st level your patron grants you dark strength in combat. You gain the following benefits when you are unarmed or only wielding a weapon influenced by fiendish blessing and you aren't wearing any armor or wielding a shield.
- You can use Charisma instead of Strength when making an unarmed attack or an attack with your blessed weapon.
- You can use a d4 in place of the normal damage of your unarmed strike or your blessed weapon. The die changes as you gain Warlock levels, changing at 5th level (d6), 9th level (d8), 13th level (d10), and 17th level (d12).
- When you use the attack action with an unarmed strike or your blessed weapon, you can also make one unarmed strike or cast a cantrip as a bonus action.
Demonic Transformation. At 6th level you gain the ability to manifest the abilities of your patron, taking on a portion of their power. As a bonus action you transform for 1 minute. You gain the following benefits while transformed.
- Your maximum hit points are increased by twice your warlock level + your charisma modifier.
- You gain immunity to being charmed and frightened
- You gain resistance to fire and necrotic damage
- When you hit a creature with an attack, you can replace the damage type of the attack with necrotic or fire damage. Regardless of if you do, you may roll one additional die when determining the damage of the attack.
You can transform a number of times equal to your proficiency modifier and regain all expended uses when you finish a long rest.
The appearance of your Demonic Transformation reflects your patrons power in some way. Your eyes may change colors, or markings may appear on your skin in order to represent the power of your patron.
Unerring Presence. At the start of 10th level when a creature targets you with an attack or a harmful spell while you are in your Demonic Transformation they must make a Wisdom saving throw. On a failure, the creature must choose new targets or loose the attack or spell. On a success, or when you make an attack against the creature they become immune to the effects of Unerring Presence for 24 hours. Additionally, as a reaction, when a creature fails the saving throw against Unerring Presence you may choose the new targets for the attack or spell.
Death Throes. At the 14th level your connection to your patron allows you to drain the souls of others. When you would be reduced to 0 hit points or less you may instead drop to 1 hit point calling upon your demonic powers to drain the life of those around you. Each creature of your choice within 30ft of you must make a Constitution saving throw. On a failure, a creature takes 5d8 necrotic damage and becomes frightened. On a success, a creature takes half damage and doesn't become frightened. You regain a number of hit points equal to the damage dealt this way. You can only use this ability once per long rest.
subclass options:
Invocations
Suave Defense. Your Fiendish Blessing extends to light armor.
Prerequisites: Demon Prince Patron
Empowered Transformation. While under the effects of your Demonic Transformation you gain resistance to nonmagical bludgeoning, slashing, and piercing damage.
Prerequisites: Demon Prince Patron 7th Level
Demonic Acscenion. While under the effects of your Fiendish Transformation you gain a flying speed equal to your walking speed.
Prerequisites: Demon Prince Patron 9th Level
Beguiling Presence. As a reaction when a creature fails a saving throw against your Unerring Presence you may cast Charm Person on them without expending a spell slot. You must finish a long rest before you can use this Invocation on the same creature again.
Prerequisites: Demon Prince Patron 11th Level
Kairon's Boon. When you hit a creature charmed or frightened by you or an ally, you may choose to critically hit them instead. If you do, the effect charming or frightening the creature immediately ends.
Prerequisites: Demon Prince Patron 13th Level
Last Stand. When you activate your Death Throes ability you may immediately take an action as though it was your turn. If you do, you gain a level of exhaustion.
Prerequisites: Demon Prince Patron 15th Level