Blademaster | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Blademaster

Level 5; proficiency with the dagger, greatsword, longsword, scimitar, or shortsword

While others were side questing, you studied the blade. When you take this feat, you learn one of the actions below. You must be wielding a dagger, greatsword, longsword, scimitar, or shortsword to perform any of these actions. You can use a learned action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   You can select this feat multiple times. Each time you do so, you learn an additional action.

  1. Swift Assault - You move up to your speed without provoking opportunity attacks. You can make one melee weapon attack against each creature you can reach during this movement.
  2. Disarming Series - Make two melee weapon attacks, then target a creature hit by one of these attacks. The target must succeed on a Strength saving throw (DC 8 + STR or DEX [your choice] modifier + prof. bonus) or drop one item it is holding. You can fling the item up to 20 feet in any direction.
  3. Master Stroke - You make a melee weapon attack with advantage. On a hit, the attack deals an extra 5d6 damage and ignores damage resistance.
  At level 16+, your unparalleled skill with the blade allows you to unlock the mastered form of these techniques. You learn the mastered form of any previously learned action. Once you use one of these mastered techniques, you cannot do so again until you finish a short rest.
  1. Step Between Winds - Target any number of creatures within 30 feet of yourself, then teleport to each one and make one melee weapon attack against it. You may then teleport to an unoccupied space within 30 feet of your original position.
  2. Disarming Dance - Make three melee weapon attacks. Each creature hit by one of these attacks must succeed on a Strength saving throw (DC 8 + STR or DEX [your choice] modifier + prof. bonus) or drop one item it is holding. You can fling the item(s) up to 20 feet in any direction.
  3. Blade of Air - Make one melee weapon attack with a range of 50 feet. The attack is made with advantage, deals an extra 10d6 damage, and ignores damage resistance.

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CashLion.

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Feat

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