Trollkin | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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SRD, Homebrew

Trollkin

A Place in the World

While the majority of trollkin live in remote communities on the steppes north of the Dragonclaw Basin, some thrive in civilization. But even within cities, trollkin tend to stick together in their own neighborhoods that eventually begin to resemble urban gangs or clans. Most urban trollkin find work that exploits their nature. Mercenary work is the most common, but they sometimes join city guard forces. Thieves’ guilds and other disreputable elements love to employ trollkin as arm-breakers and debt-collectors. Smiths and artisans sometimes take on a trollkin partner or apprentice to add an exotic or savage flair to their offerings.  

Trollkin Names

Trollkin don’t attach much importance to names. They carry names more as a convenience to the races that rely on them than for their own purposes. Among themselves, trollkin refer to each other by identifying marks, well-known deeds, or recognizable characteristics (Bent-nose, Long-claws, Fears-lightning). These labels change depending on what the trollkin has done recently and who’s doing the talking. As long as other trollkin recognize who is being referred to, that’s all that matters. It’s common to string several labels together to get an identifying label (Long-claws-fears-lightning). When they take a “human” name (meaning, for the benefit of humans), it tends to follow the same pattern. Somewhat confusingly, these names also tend to change every time a trollkin introduces itself, since many won’t be bothered to remember what other people called them last week, or yesterday.  

Names:

Broken-fang, Six-fingers, Eye-wart, Hates-birds, Burned-her-cousin, Always-angry, Kicks-children, Sniffsa- lot, Bites-ears
ability score increase: +2 Constitution
age: Trollkin reach maturity by the age of 15, and live 50 to 60 years.
Size: Medium
speed: Trollkin have a base speed of 30 feet.
Languages: Common, Stelique
sub races:


race features:

Darkvision.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Keen Hearing and Smell.

You have advantage on Wisdom (Perception) checks that rely on hearing or smell.  

Inhuman Vigor.

You concentrate regenerative power in your blood to swiftly recover from wounds. As a bonus action, you can expend one hit die to regain hit points as if you finished a short rest. The number of hit dice you can expend is equivalent to your proficiency modifier. You must complete a long rest before using this ability again. If you take acid or fire damage, you lose access to this ability until you finish a short or long rest.  

Legacy of Fear.

You have proficiency in the Intimidation skill.    

Nightsong Trollkin

Nightsong trollkin trace their ancestry to enigmatic fey creatures from the Shadow Realm. Because of their natural connection to the realm of spirits, many nightsong trollkin become shamans, seers, and priests. Nightsongs tend to have darker skin tones and slighter builds than their cousins.  

Ability Score Increase.

Your Wisdom score increases by 1.  

Frenzy.

The blood of your Clan is restless. Tapping into your blood's monstrous roots allows you to bring the strength of your blood to bear, allowing you to end a feared or charmed condition. you can only do this once per short or long rest.  

Stonehide Trollkin

Some trollkin are the result of unions between humans and monstrous brutes, such as ogres, trolls, or even stranger fey creatures of bloody disposition. Stonehides have larger frames and more muscle than other trollkin. Their skin is brighter in color but also has a rough, stonelike texture.  

Ability Score Increase.

Your Strength score increases by 1.  

Thick hide.

Your skin is knobby, thick, and tough, granting you a +1 bonus to Armor Class.

Skin Deep

With a thick hide of green or blue, trollkin are superficially similar to orcs or hobgoblins. While many trollkin share a rough and unkempt appearance, their inhuman lineage can show itself in a wide variety of forms. Some trollkin could even be considered beautiful by human standards, except for some subtle marker of their monstrosity, such as stone-gray skin or Elongated tusks.   Many trollkin wear tattoos to show clan loyalty or to venerate the local spirits. The bravest among them brand their flesh to show mastery over their own fear, since only acid and fire leave long-lasting scars on their skin.

Created by

Metacheff.

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