Spell casting Ability: Int Spell-casting Modifier: +13 All Spells are casted as a 9th level spell
-Final Battle- (Once Per 1000000000 Years) Reout casts this spell and uses everything in his power to destroy whatever is attacking him. This happens in 10 Stages. The stage progression is every 5 rounds. The effects go into each round, and the final stage lasts 1 hour. The terrain that is affected is 300' centered around Reout. Stage 1: Rocky Terrain: The ground becomes rocky and mountainous and everywhere around Reout becomes difficult terrain Stage 2: Summon Servants: Reout summons 1D4+1 Glaberzu anywhere he likes within his range Stage 3 Death Fog: A green-black fog sets in 20' above ground level. Everyone but Reout and whoever he chooses that breaths in the fog must make a Con save DC18, on a failed save they take 5D10+20 Poison Damage. Stage 4 Greater Fires: All Fire attacks gain: +3 to attack rolls Never extinguish 2D10 More damage 300' More range Stage 5 Storming Weather: A massive cloud of stormy weather that stretches 50' in diameter rolls in and Reout can control it. When inside the storm every turn you must make a Dex save DC14 Or take 4D6 Thunder damage Stage 6 Volcanic Terrain: The ground gets hot, and every 60' a volcano will erupt and magma will spew out. Touching the ground with metal armor requires a Con saving throw DC13 or you take 3d4 Fire damage Stage 7 Greater Summon Servants/Heal Servants: If the servants haven't died yet, they are healed for 10D20+20 health If they have died, then Reout summons 1D4+2 Bell Gargoyles. Stage 8 Igniting Fog Patches of the death fog every 30' that are 10' will spontaneously explode, these will fall down to the ground and if anyone/anything is in the area they where, they will have to make a Dex Saving throw DC16 Or take 5d8 Fire damage. The area that that patch hit is now engulfed in fire and if anything attempts to go through it they will take 1D6 Fire damage for every 5' traveled. If a creature ends their turn in the fire they will take 5d4 fire damage Stage 9 Meteor Shower: The storm turns from a electrical storm into a meteor shower. It covers 60' and every creature in the area has to make a Dexterity saving throw DC14 or take 5D8 Bludgeoning damage. This storm only has 10 meteors every 10 turns. Stage 10, Chaos Ensues Reout Gains 5D20 Health The Death Fog now does 10D10+50 Poison Damage All Fires now do 3d10 more damage Reout becomes Immune to Fire Damage Reout's breath attack now does every type of elemental damage at once. So instead of doing 5D8 (Type) Damage, it does 15D4 Of all elemental damage.
Multiattack Reout makes 4 attacks, two claw, 1 bite, and one tail or wing attack, Or, 3 Spell attacks, Or, 1 Claw attack, 1 Spell attack, and one breath attack Claw +3 to hit, Melee attack, reach 10', 3d8+10 Slashing damage, counts as a magical weapon for resistance purposes Bite +5 to hit, Melee attack, reach 5', 2D10+15 Peircing damage, counts as a magical weapon for resistance purposes Wing +3 To hit, Melee attack, Reach 15' 3d6+15 Bludgeoning Damage, counts as a magical weapon for resistance purposes Tail -3 To hit (+5 If the target is behind Reout), Melee attack, Reach 15' 5d6+15 Bludgeoning damage, counts as a magical weapon for resistance purposes Breath Attack (Recharge 5) Cone 40', Dex or Con Save (Player choice) DC17, on a successful save take half damage, 5d4+20 (For the damage type, pick one from the elemental types. (Cold, Fire, Thunder, Poison or Acid))
Projectile Reflect: If a projectile is fired at Reout and they roll under a 14 the projectile is reflected off Reouts armor-like scales and goes back to the attacker. +3 to hit
Reout gets 3 legendary actions per round Move (1) Reout can move up to his maximum speed Attack (2) Reout can make one bite attack Heal (2) Reout can heal 1d20+10 Health
All actions have a 30 initiative Summon lesser demon Summons 1d4 Maw Demon per minute (1 per day) Convert One humanoid that Reout can see will start to be plagued with insanity, and will eventually start to see his ally's as enemies and his enemies as ally's. This will last 5 rounds before they regain their consciousness (3 per day) Frighting presence Every creature in Reouts sight that he chooses must make a Wisdom save DC15 or be frightened of Reout for 3 rounds or until they succeed the saving throw
Reout's lair is the tallest mountain in the world, and is transformed by his arrival by being cracked and crumbled with lines of thick magma. The ground becomes raised and pits aren't too rare. The clouds form a circle around the peak and Reout waits while his minions summon/recruit demons to join him
Magma goes 10' under all ground, the air becomes hot, and trees loose all water and eventually shrivel up and die
The chaos dragon, Reout, the first and last of his legacy. He was trapped underneath Ice sense the beginning of time, and when he was released from his prison he was defeated and re-imprisoned in Hades. He is a giant black dragon, rivaling the size of cities. With his bones giving off a volcanic glow. His wings span over 60' in length. He is known aptly as: The Chaos Dragon
If he is freed from his magical prison in Hades, he will gathers army's of demons to take over the entire material plane