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Arcane Archer (Martial Archetype)

Arcane Archer Lore. At 3rd level, you learn magical theory or some of the secrets of nature – typical for practitioners of of this elven martial tradition. You choose to gain proficiency in the Arcana, Nature or Religion skill, and you choose to learn the Prestidigitation, Druidcraft or Thaumaturgy cantrip.   Arcane Shot. At 3rd level, you learn to unleash special magical effects with some of your shots. When you gain this feature, you learn two Arcane Shot options of your choice.   Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow. You decide to use the option when the arrow hits, unless the option doesn’t involve an attack roll. You have a number uses of this ability equal to your Intelligence modifier, and you regain all expended uses of it when you finish a short or long rest.   You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option also improves when you become an 18th-level fighter.   Magic Arrow. At 7th level, you gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow from a shortbow or longbow, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the arrow immediately after it hits or misses its target.   Etheric Arrow. At 7th level, you learn how to conjure arrows out of the ether to strike you foes. When you fire an arrow from a shortbow or longbow as part of the Attack action, you can use a bonus action to make an additional attack by creating a firing a magic arrow. This arrow deal force damage, and uses your Intelligence modifier for the attack and damage rolls. You may use your arcane shot feature on this attack.   Arcane Potency. At 10th level, you add your Intelligence modifier to damage you deal with your arcane shots.   Ever-Ready Shot. Starting at 15th level, your magical archery is available whenever battle starts. If you roll initiative and have no uses of Arcane Shot remaining, you regain one use of it.


LevelAbilities
3Arcane Archer Lore, Arcane Shot
7Magic Arrow, Etheric Arrow
10Arcane Potency
15Ever-Ready Shot
18Arcane Shot Improvement

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Noble 7.

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Feat

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