Arytiss | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Arytiss CR: 1/2

Large celestial (war horse), lawful good
Armor Class: 18 (Plate Armour)
Hit Points: 19 (3d10 + 3)
Speed: 60 ft

STR

18 +4

DEX

12 +1

CON

13 +1

INT

6 -2

WIS

12 +1

CHA

7 -2

Languages: Understands common but can't speak
Challenge Rating: 1/2

Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.   Adro's Steed. Serves as Adro's mount, both in Combat and out, and has an instinctive bond with them that allows, them to fight as a seamless unit. When Arytiss drops to 0 Hit Points, it disappears, leaving behind no physical form. While Adro is within 1 mile of it, it can communicate with them telepathically.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage.

Pure white War Horse, acts as Adro Ivaean's steed.

Created by

Noble 7.

Statblock Type

Monster

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