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Swashbuckler

Medium humanoid, any non-lawful
Armor Class 17 (Leather armour)
Hit Points 66 ( 12d8+12 )
Speed 30ft

STR
12 +1
DEX
18 +4
CON
12 +1
INT
14 +2
WIS
11 0
CHA
15 +2

Skills Acrobatics +8, Athletics +5, Persuasion +6
Senses Passive Perception 10
Languages Any One Language (Usually Common)
Challenge 3


Lightfooted: The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.   Suave Defense: While the swashbuckler is wearing light or no armour and wielding no shield, its AC includes its Charisma modifier.


Actions

Multiattack: The swashbuckler makes three attacks: one with a dagger and two with its rapier.   Dagger: Melee or Ranged Weapon Attack: 1d20+6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 ( 1d4+4 ) piercing damage.   Rapier: Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 8 ( 1d8+4 ) piercing damage.


 

Created by

Cooledcross.

Statblock Type

Monster / Creature

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