Lightfooted: The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns. Suave Defense: While the swashbuckler is wearing light or no armour and wielding no shield, its AC includes its Charisma modifier.
Multiattack: The swashbuckler makes three attacks: one with a dagger and two with its rapier. Dagger: Melee or Ranged Weapon Attack: 1d20+6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 ( 1d4+4 ) piercing damage. Rapier: Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 8 ( 1d8+4 ) piercing damage.