Clockwork Bat | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Clockwork Bat CR: 1/2

Tiny construct, unaligned
Armor Class: 14
Hit Points: 18hp (4d4+8) 4d4+8
Speed: 10 ft , fly: 60 ft

STR

12 +1

DEX

16 +3

CON

14 +2

INT

3 -4

WIS

14 +2

CHA

1 -5

Skills: Perception +4
Damage Immunities: poison, psychic
Condition Immunities: charmed, exhaustion, paralyzed, petrified, poisoned
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 14
Languages: understands Undercommon but can't speak
Challenge Rating: 1/2

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.   Recorded Mimicry. The bat can mimic any sound, including voices, it has heard in the last 24 hours. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.   Some clockwork bats are created expressly to be familiars. Such creatures have the following trait.
Familiar. The bat can serve another creature as a familiar, forming a magical, telepathic bond with its willing master. While the two are bonded, the master can sense what the bat senses, as long as they are within 1 mile of each other.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


Created by

CashLion.

Statblock Type

Monster

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