Babau | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Babau CR: 4

Medium fiend (demon), typically chaotic evil
Armor Class: 16
Hit Points: 82 11d8+33
Speed: 40 ft

STR

19 +4

DEX

16 +3

CON

16 +3

INT

11 +0

WIS

12 +1

CHA

13 +1

Saving Throws: Proficiency Bonus +2
Skills: Perception 1d20+5 , Stealth 1d20+5
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: poisoned
Senses: Darkvision 120 ft., passive Perception 15
Languages: Abyssal
Challenge Rating: 4

The babau’s innate spellcasting ability is Wisdom (spell save DC 11).

At will: darkness, dispel magic, fear, heat metal, levitate


Weakening Gaze. The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Multiattack. The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.   Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 1d8+4 slashing damage plus 2 1d4 acid damage.


Created by

doom196.

Statblock Type

Monster

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