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Divine Artist (Artificer Subclass)

With their magic these artificers create works of art with peerless skill, as well as give them literal life-like qualities.
hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools: When you adopt this specialization at 3rd level, you gain proficiency with your choice of calligrapher's supplies or painter's supplies.
saving throws:
skills:
starting equipment:
spellcasting:
Divine Artist Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Divine Artist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.   Divine Artist Spells
Artificer Level // Spells
3rd colour spray, silent image
5th blur, mirror image
9th hypnotic pattern, major image
13th fabricate, hallucinatory terrain
17th creation, teleportation circle
Divine Inks At 3rd level, you can draw the likeness of a creature and animate it to fight for you. While you are using your calligrapher's or painter's supplies as a spellcasting focus, as an action, you can expend a spell slot to quickly sketch the outline of and animate a creature you have seen before in an unoccupied space you can see within 5 feet of you.
You can animate one creature with a challenge rating equal to or less your artificer level divided by 4, rounded down. The spell slot you expend depends on the challenge rating of the creature you animate, as shown in the Divine Art table.   Divine Art
Spell Slot Expended // Max. CR
None 0
1st 1
2nd 2
3rd 3
4th 4
5th 5
  The creature is also considered a construct, and disappears after 1 hour, when you use this feature again, if it is reduced to 0 hit points, or you lose your concentration (as if concentrating on a spell). The creature can't cast any spells, or inflict any diseases, and if the creature has any legendary or lair actions, they can't be used. The drawn creature is friendly to you and your companions. Roll for initiative for the drawn creature, which has its own turns. They obey any verbal command that you issue them (no action required by you).
If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creature's statistics.
Constructive Inks Also from 3rd level onwards, while you are using your calligrapher's or painter's supplies as a spellcasting focus, as an action, you can quickly sketch the outline of an inanimate object and solidify it in your hand or on the ground in an unoccupied space that you can see within 5 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical. The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.   Explosive Inks At 5th level, whenever a creature you have animated with your Divine Inks feature or an object you have solidified with your Constructive Inks feature disappears, you can choose one creature within 5 feet of it. That creature must succeed on a Dexterity saving throw or take your choice of 2d8 fire or acid damage. This damage increases to 3d8 at 11th level, and 4d8 at 17th level.   Artistic Flair From 9th level onwards, when you animate a creature with your Divine Inks feature, you can grant them resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.   Living Pigment At 15th level, you can cast simulacrum once without expending a spell slot, provided you use your calligrapher's or painter's supplies as the spellcasting focus. You can't do so again until you finish a long rest.
class features:
subclass options:

Created by

indiecrowarts.

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