Dawn Sister | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dawn Sister CR: 2

Medium humanoid, any
Armor Class: 17 (Studded Leather and Shield)
Hit Points: 33 (6d8 + 6)
Speed: 30 ft

STR

11 +0

DEX

16 +3

CON

12 +1

INT

10 +0

WIS

16 +3

CHA

12 +1

Skills: Insight +5, Perception +5, Persuasion +3, Religion +2
Languages: You can speak, read, and write Common and Draconic
Challenge Rating: 2

Spellcasting. You are a 4th-level spellcaster. Your spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). You have the following cleric spells prepared:   Cantrips (at will): light, sacred flame, thaumaturgy   1st level (4 slots): command, guiding bolt, shield of faith   2nd level (3 slots): hold person, spiritual weapon


Dark Devotion. You have advantage on saving throws against being charmed or frightened.   War Caster.

  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Actions

Multiattack. You make two melee attacks.   Scimitar. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.

They wear well fit plain studded leather over white gambesons with studded leather gloves and no helmet. They wield well made but plain scimitars and bucklers.

Suggested Environments

They are the foot captains of the Order Incandescent


Created by

Noble 7.

Statblock Type

Monster

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