Dawnchild | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dawnchild CR: 1/2

Medium humanoid, any
Armor Class: 16 (Chain Mail)
Hit Points: 16 (3d8 + 3)
Speed: 30 ft

STR

14 +2

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

12 +1

CHA

10 +0

Skills: Athletics +4, Insight +3, Perception +3
Languages: You can speak, read, and write Common and Draconic.
Challenge Rating: 1/2

Spellcasting. Your spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks).

At will: Guidance, Light

1/day: Shield of Faith


Dark Devotion. You have advantage on saving throws against being charmed or frightened.   Formation Tactics. You have advantage on saving throws against being grappled, or restrained while it is within 5 feet of at least one ally.

Actions

Multiattack. You make two melee attacks.   Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.   Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320ft., one target. Hit: 6 (1d8 + 1) piercing damage.

They wear well fit chain mail over white gambesons with chain covered gloves and no helmet. They wield well made but plain longswords.

Suggested Environments

They are the foot soldiers of the Order Incandescent


Created by

Noble 7.

Statblock Type

Monster

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