https://www.dandwiki.com/wiki/Knight_(5e_Class)
Lords of honor, masters of glory, and the defenders of their ladies' virtue and beauty. They are the envy of all men, the love of every woman, and the dream of each and every single child. Knights are known to have a great moral compass that helps them through their daily life, plus some have a great hair (which is by the way always a plus). It is no wonder why ladies adore such men, even without looking at them.
In truth, most knights are not at all alike. As a matter of fact, most are quite the opposite from what tales depict. Instead of being the handsome, charming, and charismatic leaders, many knights are ugly, blunt, and somewhat repulsive at best. That might go to the fact that most knights spend their life marching across the wilderness, killing people they've never met, in a conflict that is not their own.
hit dice:
1d10 per knight level
hit points at 1st level:
10 + Con mod
hit points at higher levels:
1d10 (or 6) + Constitution modifier per Knight level after 1st
armor proficiencies:
Medium, Heavy, Shields
weapon proficiencies:
Simple weapons, Martial weapons
tools:
None
saving throws:
Strength, Constitution
skills:
Choose two from Animal Handling, Athletics, History, Insight, Intimidation, Performance, Persuasion, and Religion
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:
a longsword and shield
(a) a lance or (b) a light crossbow with 20 bolts
(a) Chain Mail or (b) Half plate
(a) a trophy from a battle or a fallen enemy (a severed part, piece of armor/clothing, or some kind of a weapon that has a story) or (b) a token from your lady (a handkerchief, a scarf, a charm or trinket, or a holy symbol that that held great value to her)
Explorer's pack
If you are using starting wealth, you have 5d6 × 5 in funds.
spellcasting:
class features:
subclass options:
Level | Proficiency Bonus } Features |
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1st +2 Fighting Style (1), Favored Mount |
2nd +2 Leadership (1d4), Stamina Surge |
3rd +2 Knightly Order, Rally |
4th +2 Ability Score Improvement |
5th +3 Extra Attack (1) |
6th +3 Brave Heart |
7th +3 Knightly Order Feature, Fighting Style (2) |
8th +3 Ability Score Improvement |
9th +4 Leadership (1d6) |
10th +4 — |
11th +4 Knightly Order Feature, Extra Attack (2) |
12th +4 Ability Score Improvement, Fighting Style (3) |
13th +5 Counterattack |
14th +5 Ability Score Improvement, Leadership (1d8) |
15th +5 Knightly Order Feature |
16th +5 Ability Score Improvement |
17th +6 — |
18th +6 Leadership (1d10) |
19th +6 Ability Score Improvement |
20th +6 Eternal Knighthood, Extra Attack (3) |
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