https://www.dandwiki.com/wiki/5e_SRD:Mage
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
hit dice:
1d8
hit points at 1st level:
8+ Constitution Mod
hit points at higher levels:
2d8 + Constitution modifier
armor proficiencies:
Light armor
weapon proficiencies:
Tome
tools:
Potion kit
saving throws:
Intelligence + 6, Wisdom +4
skills:
Arcana +6 History +6
starting equipment:
Dagger(Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage)
Leather Armor (11 + Dex modifier)
spellcasting:
The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
class features:
subclass options:
Level | XP | Abilities |
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1 | 0 | Favored Enemy |
3 | 300 | Fighting style (Interception)- Lessen damage taken, by a nearby ally, from an attack.(unofficial summation) |
|