Remove these ads. Join the Worldbuilders Guild

Durnan

Medium humanoid (human), neutral
Armor Class 16 (elven chain)
Hit Points 144 (17d8+68) 17d8+68
Speed 30ft

STR
18 +4
DEX
15 +2
CON
18 +4
INT
13 +1
WIS
12 +1
CHA
10 0

Saving Throws Str +8, Con +8
Skills Athletics +8, Perception +5
Senses passive Perception 15
Languages Common, Dwarvish
Challenge 9


Special Equipment: Durnan wields a sword of sharpness called Grimvault. He wears boots of striding and springing, elven chain, and a ring of spell turning.   Indomitable (Recharges after a Long Rest). Durnan can reroll a saving throw that he fails. He must use the new roll.   Spell Turning. While wearing his spell of turning[/], Durnan has advantage on saving throws against any spell that targets only him (not in an area of effect). If Durnan rolls a 20 for the save and the spell is 7th level or lower, the spell has no effect on him and instead targets the caster, using the slot level, spell save DC, attack bonus, and spell casting ability of the caster.


Actions

Multiattack. Durnan makes four melee weapon attacks.   Grimvault. Melee Weapon Attack: +8 to hit, reach 5 ft. , one target. Hit: 11 (2d6 + 4) 2d6+4 slashing damage. If the target is an object, the hit instead deals 16 slashing damage. If the target is a creature and Durnan rolls a 20 on the d20 for the attack roll, the target takes an extra 14 slashing damage, and Durnan rolls another d20. On a roll of 20, he lops off one of the target's limbs, or some other part of its body if it is limbless.   Double Crossbow. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 13 (2dl0 + 2) 2d10+2 piercing damage.


 

Created by

Tunddruff.

Statblock Type

Monster / Creature

Link/Embed