Thixotropic Slime | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Original Creature

Thixotropic Slime CR: NR

Medium ooze, unaligned
Armor Class: 12
Hit Points: 99hp 9d10+54
Speed: 15 ft , climb: 10 ft

STR

14 +2

DEX

7 -2

CON

22 +6

INT

2 -4

WIS

7 -2

CHA

5 -3

Skills: Stealth +5
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses: Blindsight 60ft, Passive 8
Challenge Rating: NR

Non-Newtonian Fluid: When in normal circumstances the Thixotropic Slime is in a more "fluid" state when it gets hit by melee it becomes more of a semi-solid object. The rules for AC are semi-flipped for the Thixotropic Slime. When hiting the Slime one wants to hit lower then the AC to deal full damge, if the hit is 5 over it only deals 75% of the damage, if its 10 over it deals 50% of the damage, if its 15+ over it only deals 25% of the damage. Crits will "lower" the Ac by 5 till a long rest to recover (Ac of 10 becomes an Ac of 15 after a Crit).
Amorphous: The Thixotropic Slime can move through a space as narrow as 1 inch wide without squeezing
Transparent: Even when the Thixotropic Slime is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot the Slime that has neither moved nor attacked. A creature that tries to move into the Slime's space while unaware of the Slime is surprised by the Slime.

Actions

Multiatack: The Slime can attack twice with Pseudopod
Pseudopod: Melee Weapon Attack: +4 to hit, reach 5ft, one creature. Hit: 9 2d6+2 Bludgeoning damage plus 7 2d6 Acid damage

An experiment by a mad wizard studying the different types of oozes and tried to combine them, created an ooze that acts like a fluid till its hit and then it acts more like a solid

Created by

LoneOne.

Statblock Type

Monster

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