Medium Vampire Lord Duke , Neutral Evil
Niccola de Calvio is the Duke of Sinesperenza
If the vampire fails a saving throw, it can choose to succeed instead. Misty Escape. When the vampire drops to 0 hit points outside of its resting place, the vampire lord transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that is isn't in sunlight or running water. If it can't transform, it is destroyed. Once in its resting place, it reverts to its vampire form. It is then forced to remain in its resting place until it regains at least 1 hit point. After spending 1 minute in its resting place with 0 hit points, it regains 1 hit point. Regeneration. The vampire lord regains 30 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire lord's next turn. Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Death Warden. When casting the animate dead or create undead spell, there is no limit to how many creatures the vampire can have under its control. In addition, after casting animate dead or create undead once on creatures, it no longer needs to be cast on those creatures to retain its control over them. Turn Immunity. The vampire is immune to effects that turn undead. Marshal Undead. Undead creatures within 60 feet of the vampire have advantage on saving throws against effects that turn undead. Magic Resistance. The vampire has advantage on saving throws against spells and other magical effects. Enhanced Attacks. The vampire's unarmed strike and vampiric touch attacks are treated as magical for the purpose of overcoming resistance and immunity to nonmagical damage. Innate Spellcasting. The vampire's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). The vampire can innately cast the following spells requiring no material components: At will: animate dead, blight, chill touch, darkness, disguise self, greater invisibility, levitate, telekinesis 5/day each: create undead, eyebite, dominate person, fear 3/day each: finger of death, circle of death (cast using a 7th level spell slot), waves of exhaustion 1/day each: dominate monster (cast using a 9th level spell slot), power word kill