BGMH
3rd Level:
- Telepathic Speech. You can telepathically speak to any creature within 60 feet. You do not have to share a language to speak, however, they must be able to speak a language. You also needn't see the creature, so long as you are intimately familiar with said creature.
- Deepdweller. Dealing with dark spaces has altered your physiology, making you better at traversing such places. You gain an additional 30 ft of darkvision. Additionally, if you are within dim or dark lighting, you may take your bonus action to hide with advantage.
- Magically Intuitive. You have magically gained proficiency with certain abilities by your genes magically connecting to the weave itself. You may select two of the following to be proficient in, ranging from weapons, to tools, to languages, or skills. You may change these proficiencies at the end of a long rest by changing your 3rd level mutation and reselecting this mutation.
- Goblin Swiftstep. You can take the Disengage action as a bonus action on each of your turns. You may only do so a number of times equal to your proficiency modifier and regain all uses at the end of a long rest.
- Budding Psionics. You gain the Mind Sliver and Mage Hand cantrips. These are innate spells, and do not count against your spells known. Your Intelligence, Wisdom, or Charisma stat is your modifier for these spells.
5th Level:You may change one mutation of 3rd or 5th level at the end of a long rest. Languages. You know Common, Goblin, and one other language your DM deems appropriate.
- Telepathic Insight. You have adapted to guard your mind against those who may seek to corrupt it. You have advantage on all Wisdom and Charisma saving throws.
- Verdan Fury. When you damage a creature with an attack or a spell, you can cause the attack or spell to deal extra psionic damage to the creature, driving a psionic spike into their mind. The extra damage equals 1d6 + 3 psionic damage. Once you use this trait, you can't use it again until you finish a short or long rest.
- Fey Step. Your chaotic genes have manifested a unique teleportation similar to the Eladrin. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait twice and must finish a long rest in order to regain all expended uses of it.
- Hardskin. You manifest spots of rough, scaly, or rocky skin, granting you a boosted defense. You gain a +1 to your AC if you are wearing armor.
- Elemental Goblinoid. Your chaotic genes have somehow touched one of the four elemental planes, thus granting you heightened physical prowess. Choose from Cold, Fire, Bludgeoning, or Thunder. You gain resistance to the selected damage type.